RAP Professional Gaming Clan
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Contract Wars GUIDE

Go down

Contract Wars GUIDE Empty Contract Wars GUIDE

Post by OperatorDrewski Mon Aug 04, 2014 9:28 am

I wrote the following, as i have my own clan in contract wars, and i made a guide for them.

My weapon guide (DPS Chart). This chart is not the Ultimatum. There are some guns very similar to each other, or place higher on the overall list. This is purely DPS with accuracy as a reference.

Spoiler:
Spoiler:


SKILLS

If you go off of the path suggested, remember that SP are extremely valuable once you are at end game. A mistake earlier in your progress can cost you to lose out on one or two vital skills. If you decide to Reset your skills, it will cost you a lot of GP. You will receive all of your SP, 1/3 of spent GP (on skills), and none of your spent CR.

The skills chart on the right side of these image display in which tree you have spent the most SP. The tree you have spent the most SP in will be your designation, and you will receive the bonus from the clan skill in that category (if the clan has the skill unlocked.)

Correct path: Green
Wrong path: Red
Extra skills: Purple (only get after all green)

Order of skill tree progression:

#1 Sniper/Assault: You will get Sniper completed quicker (all accuracy skills), but with Assault you will get +15 damage. You're choice. Get one, and then go for the other before going on to other Skill trees.

#2 Destroyer: Go for recoil first, then you can decide if you want a grenade or not.

#3 Scout: Mobility skills and reload speed are useful, but not mandatory in anyone's build.

#4 Gunsmith: Gunsmith is useful if you want to max out your gun's potential, follow the skill tree guide to the letter if going Gunsmith. The rest of the skills are CRAP.

#5 Any Other Skills: You can decide to get armor whenever you feel like it, but it is only worth getting +20 or going all the way to +100. +40 and +60 are not worth it if you are not/cannot reach 100 armor. Any other skills can be purchased at this time.

Scout:
Spoiler:

Assault:
Spoiler:

Destroyer:
Spoiler:

Sniper:
Spoiler:

Gunsmith:
Spoiler:

CONTRACTS

Contracts are the most important way of gaining SP. You will gain more SP from completing contracts than you will leveling up to 70. Gold contracts are the only way, outside of daily bonuses and buying, to get GP for free. Most GP contracts require that you rent/purchase a GP weapon. If the completion of the contract requires the rental of a weapon, try and decide if the contract can be completed in a day. If it can, you should only rent the weapon for a day, as you will always profit in this manner. However, if it is an extremely difficult contract that requires a GP weapon, but don't want to spend the GP on the weapon, you can try and wait for a daily discount on the said weapon and then purchase it.

Some of these contracts have been replaced because of difficulty, though there are some end game contracts that are insanely difficult yet have not been replaced. There is talk of a contract system rework in the future, though no specific time frame was given.

BRONZE
Spoiler:

SILVER
Spoiler:

GOLD
Spoiler:

LEVELING

Fastest:

Hunting VIPs in Team Elimination on either Old Sawmill or Evac. Kill VIP for 300 points (no boost), 900 points (X3 boost), or 1200 points (HC match). If you spawn as VIP, kill yourself or get in the open where people can kill you.

Leveling Speed:

No Boosting: Level 59 can be achieved in a month.

With Boosting (x3): Level 59 can be achieved in 24 hours. Or roughly 5 days.

About EXP:

Leveling is based on an exponential curve. Once you hit level 59, in order to hit level 60 you will need the same amount of EXP that was required for levels 00-59. From level 60-61 you need around 500k exp, and from 61-62 you need 1 million EXP.

As an example of how big of a curve leveling is, level 70 requires 100m EXP. So far no one has come close to that.

Leveling Bonuses:

If you are boosting SP from the Careerist tab (tree), then you will receive two SP every five levels (5,10,15, etc) instead of one. This is very, very useful and will give you an extra 13 SP by level 65. There are 10SP available for your purchase at 50 GP within the "add resources" screen. Eventually you will need to purchase all of these. Total cost: 500 GP

After you reach level 60, every level after that will give you 100 GP as a bonus. Smile

WEAPONS OF NOTE:

KAC PDW Tier 1
Spoiler:
The KAC PDW is the best CR gun in Tier 1. The KAC PDW has a weapon task of 35 longshots and gives a Red Dot Sight and a silencer. Without the weapon task, the KAC PDW has significant muzzle flash that obscures the user's vision while firing down the sights. It is highly recommended that you use it as a hip fire weapon, bursting at heads until you have completed the weapon task. This is the gun you should use until you have reached Tier 3.

Best maps:
Medium to Long Range

PDR-C Tier 3
Spoiler:
The PDR-C is a SMG that has one of the longest ranges of any other SMG in the game. It can be found in Tier 3. This gun is highly underrated, and is very usable when aiming down the iron sights. It receives a weapon task of a silencer and a RDS after the completion of 35 double kills. It also has one of the highest accuracy ratings of any other SMG in the game, which is very useful for killing VIPs via headshots. Or any long range shooting across maps.

Best Maps:
Short to Medium Range

M4A1 Tier 4
Spoiler:
The M4A1 is one of the best guns in the game. This assault rifle can be found in Tier 4 and has a weapon task of 150 longshots, which is easy to complete, it just takes a while. The weapon task gives you a silencer and a Micro H-1 sight. This is the first weapon you have access to that can obtain 100 accuracy and 1 recoil with skills. It lacks on penetration, but it makes up for this with accuracy.

Best Maps:
Medium to Long Range

Vector SMG Tier 4
Spoiler:
The Vector SMG is the highest DPS weapon in the game, and can reach 115 fire rate with the fire rate skill in scout. Though it has the highest fire rate in the game, it lacks in accuracy and range. I only have found this gun useful once it has the weapon task of 20 prokills. The weapon task gives you a cobra RDS, which significantly improves aiming with the gun. I recommend everyone purchase this gun at some point, just for the fun factor Smile.

Best maps:
Short to Medium Range

9a-91 Assault Rifle Tier 5
Spoiler:
The higher penetration brother to the M4A1, this gun can also reach the 100 accuracy, 1 recoil club. This gun's largest limitation is the 20 round magazine, though in every other way it equals or exceeds the M4A1. The weapon task of 50 triple kills gives you a silencer and Micro H-1 sight.

Best maps:
Medium to Long Range

P90 Devgru Tier 6
Spoiler:
The first GP weapon of this review (895 GP), it is a high capacity gun with a 50 round magazine. This is a preferred weapon of Evac players as it allows you to mow down people in tight spaces without running out of ammo. Though it can be used on Old Sawmill, it is limited by its range. Some people like the Holo sight, but it a lot of people complain about it obstructing their view and prefer the CR equivalent P90 who's task gives you a red dot collimator, but no silencer. The built in silencer of the p90 devgru gives no damage penalty, and benefits from the ability to use many of the Gunsmith skill bonuses on it (addition accuracy for silencers). No weapon task.

Best maps:
Short to Medium Range; though it can be used on Long Range maps with high accuracy bonuses.

ORSIS Sniper Rifle Tier 6
Spoiler:
The ORSIS Sniper Rifle is the best bolt action sniper in the game, and is a GP weapon. It is the only sniper in the game that can currently one hit any player, even through armor. This is due to its very high damage (175) and its high penetration (70). The sniper's sights are very comfortable and are easy to use. The ORSIS also has the fastest Aim To Scope action in the game, and with some middle mouse button practice, can be fired even faster than waiting for the bolt emote to complete (mmb interrupts this emote). If you are seriously into sniping, I highly suggest you purchase this sniper (1000+ GP).

Best maps:
Long Range

AS VAL Mod. 3 Special Set
Spoiler:
Unlocked through the middle column of the Assault Tree, the Mod. 3 is one of two primary weapons that can be found in the Special Set (the only one that is worth the SP). It costs 555 GP, 350k CR, and 1 SP. It currently is the best assault rifle in the game, and has no weapon task. The AS VAL Mod. 3 sports a built in silencer, red dot collimator, laser (cosmetic), and an extended magazine (30 rounds) compared to its smaller AS VAL Kobra little brother. This gun is the second highest DPS assault rifle in the game, only the SR3M beating it. Though the SR3M is a higher DPS gun, the AS VAL Mod. 3 has much better accuracy, making it the better choice.

Best maps:
Medium to Long Range; though it holds its own in CQC because of its high fire rate for an assault rifle.

Noveske Diplomat
Spoiler:
Considered to be one of the best guns in the game, this GP weapon from tier 6 is the big brother to the M4A1. To add the silencer, you must complete its weapon task of 15 pro kills. This gun has the highest mobility (tasked) of any AR, and untasked it is possible to have the highest mobility of any gun in the game (even a pistol). It has an extremely high reload speed of 94 providing nearly instant firing capability. Next to the AS VAL Mod. 3, it is probably my favorite gun in the game. This gun lacks at long range, with a minimum of 11 damage. But it is still very usable on OSM (my favorite map to use it on).

SR3M
Spoiler:
Shown here with its task (silencer), the SR3M is the highest DPS AR in the game, it has a maximum accuracy of 93, achievable through gunsmith with +5 accuracy to silencers. Before the Val3, it was considered one of the best ARs in the game. However, not many players used it after it was nerfed within the first few months of the game's release. It can achieve a minimum recoil of 29 with gunsmith.


ARMOR

Damage modifiers

As you know, Contract wars has complex damage model, which means hits will cause different amount of damage depending which part of the body they hit.

The modifiers are:

Head x10.0
Chest: x1.0
Abdomen: x0.9
Shoulder and upper arm: x0.7
Forearm and wrist: x0.5
Thigh (upper leg): x0.8
Leg (lower leg): x0.6

The fingers and the feet don’t register as hits and do no damage, even though visually the bullet goes through the model of the player and sometimes even blood splashes.

The damage is rounded up. For example, you are shot several times with a 22dmg weapon in the lower leg. Modified for that part is x0.6, so you should take 13.2dmg each hit. The first hit deals 14dmg, the next four hits deal 13dmg.

Armor

You can get armor via various skills. Armor covers only the chest and shoulders, and does not cover the abdomen, unless specifically stated otherwise in the skill description (e.g. head protection). If you have armor, and are not hit in the chest or shoulders, it doesn’t apply it’s protection. Shoulders have a x0.7 modifier but armor seems to cover them and make them x1.0, same as chest, so this will be something to test again.

Formula for armor interaction:

HP lost = dmg x penetration/100

Armor lost = (dmg – (dmg x penetration/100)) / 2

or, more simply: (dmg – hp lost) / 2

Dmg is the damage of the weapon. Penetration is /100 because it is percentile.

For example, you are hit in the chest by a weapon with 100dmg and 30penetration. You lose 30hp (the “penetrated” damage), and 35 armor (there is 70dmg that didn’t “penetrate”, divide it by 2).

It is interesting that armor has a special bonus for the player when it runs out. The damage that should have been absorbed by the armor goes to HP, but it is still halved. For example, you are hit by the same 100dmg 30penetration gun, but you only have 10 armor. First, you lose 30hp (the “penetrated” dmg). After that the leftover 70dmg is halved to 35 and removed from armor, which leaves you at -25 armor. This negative armor is converted to HP loss. In the end, you lose 55hp and all the 10 armor you had. This is good, because even 1 armor point will greatly reduce any damage, especially from guns with low penetration.
OperatorDrewski
OperatorDrewski
Elite: RAP Leader

Posts : 530
Join date : 2013-05-03
Age : 27
Location : Boerne, Texas, United States.

https://rapclan.forumotion.com

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum